It was a friend’s birthday so of course this called for an escape room together. Finding ‘local’ games means we are having to travel a bit further afield. ClueHQ’s Bedford location (not actually in Bedford but in nearby Sandy) was one fo the nearest games that none of us had played. So we popped on down to Sandy, and parked outside a Jungle Jim’s…
I just admit to being a little nervous given the location of the room, however other Raveninghorde team members had previously played the room at another ClueHQ location and had provided good feedback. We filled into the building, sat down and were introduced to the game.
Just over a month ago the long lost tomb of Cluetankhamun was unearthed for the first time in over 3 millennia. A team of explorers were sent in to recover the Cluetan Crystal, a jewel believed to possess the power of the Nile. It has been several days since last contact with the exploring party so it’s time to send a new expedition down into the tomb to retrieve the crystal. But watch your step – Who knows what happened to the last exploring party.
We put on some fun hats to match the theme of the game (all rooms are made better by fun hats) and into the room we went. This was the first Egyptology room that we’ve played, which I suppose surprises me.
The room is reasonable well decorated and has a screen for incoming hints and the countdown timer, what is useful is that if they do put in a hint then there is a sound to let you know. Other rooms have not always included this so hints have been missed in the past. Personally I feel that the hints were a bit more forthcoming than we would ideally have gone for, I like it when rooms give the option of asking for hints, and that this works for those who are even more competitive in nature and like to do a room without any clues.
We progressed through the room well, unlocking padlocks along the way. This room has a lot of padlocks, but there is good variety in the puzzles you need to solve to get the clues. One of the limiting factors I felt in this room was the reliance on padlocks, 48 hours later I can’t recall a puzzle that didn’t have a padlock code/key as the goal. At no point in this room did we get stuck, the room is mainly linear with less by the way of parallel elements, the puzzles were substantial enough that all 4 of us were constantly engaged, but it was different to the rooms where you can sub-divide and tackle different areas.
The content of the room was really enjoyable, for me I felt it was on the easier side of the rooms that we have played. ClueHQ rate the room as a 3/5 difficulty which I would agree with. The venue is small but it would be nice if ClueHQ to add some other rooms to their ‘Bedford’ location.
Overall I’m rating the room as a good 3.5/5, we escaped with 22:36 left on the clock (37:24 as our time elapsed) there wasn’t really a point we slowed down much over the course of the game. It was a room we all really enjoyed playing. I can see this room being a good room for some newer escape roomers, but it is still a good, fun room to play for the more experienced players as well.